Dominance.live ▶ Play Free

80% pool funding — why the on-chain percentage matters

·1,600 words·Julien Aubry, VoltageGPU
TL;DR The percentage of revenue flowing to an airdrop pool is the single most under-discussed metric in crypto game launches. Dominance.live publishes 80%, with on-chain wallet addresses anyone can verify. Most competing projects describe their tokenomics in vague infographics with no auditable wallets. Three structural reasons the percentage matters more than the marketing copy suggests.

The metric nobody discusses

Crypto game marketing optimizes for headline numbers: total supply, percentage allocated to community, vesting curves. What gets buried in the small print: where does the project's actual revenue go?

A "40% community allocation" sounds generous. It's meaningless if 90% of post-launch revenue flows to the team wallet and only 10% flows to the airdrop pool. The community allocation gets eroded by team selling pressure within months.

The real signal is the revenue-to-pool percentage. This is what tells you whether the project is building toward long-term token health or extracting short-term founder value.

Dominance.live's 80% rule

Dominance.live publishes the exact revenue split: 80% of all on-chain crypto payments (BTC, USDC on Ethereum, USDC/SOL on Solana) flow directly into the airdrop pool. 10% goes to locked liquidity (to be paired against $DOM at TGE for trading depth). 10% covers development and infrastructure (servers, dev salaries, ops). Stripe card payments are explicitly excluded from the on-chain pool — they cover Stripe processing fees (~3% per transaction), server hosting, and ops only. Source: airdrop-rules.html § Pool funding

Three things make this 80% claim verifiable:

  1. Pool wallet addresses are published. Anyone with Solscan / Etherscan can confirm the incoming USDC/SOL/BTC matches the stated split.
  2. Revenue is dual-source (crypto + Stripe), with clear delineation. Stripe revenue can't flow to the on-chain pool by definition — it's bank money. The 80% rule applies to crypto revenue only, which is the only revenue that could flow on-chain.
  3. The split is hardcoded, not discretionary. When a crypto payment arrives, the splitter contract / off-chain accounting routes 80/10/10 automatically. No human chooses each split.

Why 80% specifically

The split came from a math exercise: what's the minimum percentage that makes the airdrop pool grow faster than typical token-issuance pressure?

If the pool grows by $X per week and the team allocation unlocks by $Y per week (post-vesting), the pool needs to outpace Y for the airdrop to maintain real value. 80% of crypto revenue, with the project's projected revenue curve, comfortably outpaces the vesting unlock schedule. 60% would barely break even. 40% would lose ground.

The 10% to locked liquidity is also non-negotiable: without locked LP at TGE, the token has no immediate trading market. The 10% to dev/infra is the absolute minimum to keep the lights on (server costs alone are non-trivial for a real-time multiplayer game).

What's wrong with vaguer competitors

Competitor patterns that signal pool-funding opacity:

"Majority of revenue"
What majority? 51%? 99%? Unverifiable. Almost always means 30-50% in practice.
"Tokenomics designed for community"
Marketing language, zero specifics. Translation: there's no published wallet split.
Beautiful infographic with pie charts
Charts can lie. Wallets can't (if published). If the project ships a pie chart but no wallet list, the chart is fiction.
"Sustainable tokenomics"
Sustainable means different things to different teams. Without numbers, the word is empty.

How to audit a pool

If you're vetting a crypto project's airdrop in 2026, the audit checklist:

  1. Find the published pool wallet address. If it's not published, the project is opaque. Walk away.
  2. Find the published revenue wallet address. Same standard.
  3. Compare incoming and outgoing on-chain transactions. Use Solscan or Etherscan. The percentage flowing from revenue → pool should match the stated split (allowing for some timing variance).
  4. Check for "extra" outflows. If revenue flows in but most of it leaves the wallet to a "team multisig", that's the percentage actually going to the team.
  5. Verify the timing. The split should happen within hours of revenue arrival, not weeks. Delayed splits = team capital management = potential rug.

The TGE incentive trap

Most projects sandbag the on-chain split until after TGE. The play is: collect revenue, hold it in a team wallet, let TGE spike the token price, then dump team allocation. Once the team has cashed out, the pool is irrelevant — the price has already crashed.

Dominance.live's defense: the pool split happens before TGE, during the live-play period. Revenue arrives, 80% routes to the pool wallet immediately. By the time TGE happens, the pool is already at its "true" size based on accumulated revenue. The airdrop allocation is a function of pool size — players see the real number, not a projection.

Stripe-card revenue: why it's excluded

One nuance worth explaining: Stripe card payments are EXCLUDED from the 80% rule.

Reasoning: Stripe takes ~3% per transaction. The card-payment infrastructure (PCI compliance, chargeback management, fraud screening) has real costs. If we routed 80% of Stripe revenue on-chain, we'd lose money on every card sale — Stripe fees alone would exceed the 20% retained.

Card payments cover: Stripe processing fees, server hosting, ops headcount, customer support. Card payments DO NOT contribute to the on-chain pool. This is explicit in the airdrop rules.

For users who want their spending to feed the pool: pay in crypto. BTC, USDC on Ethereum, USDC/SOL on Solana — all flow 80% to the pool. Card payments are convenient but contribute nothing to the airdrop.

What this means for the $DOM thesis

If you believe Dominance.live grows to 10,000 daily active players with 5% conversion to crypto skin purchases at $15 average, the pool flow math is:

MetricValue
Daily crypto-paying users500
Average crypto spend$15
Daily crypto revenue$7,500
Daily pool flow (80%)$6,000
Monthly pool flow$180,000
Annual pool flow (steady state)$2.16M

These are illustrative numbers, not promises. The point: at modest scale, the pool grows meaningfully. At larger scale (50K daily active, 8% conversion), the numbers go up an order of magnitude. The 80% rule means the pool grows in lockstep with the game's success.

Verify the pool yourself

Wallet addresses published on the airdrop rules page.

View pool wallets